Сообщения

Сообщения за 2025

MORGANICA. HOW I BECAME A ZOMBIE. A new educational film in early development.

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  This film is a collaborative project between KSERA STUDIO (Belgrade) and MAD DIVISION LTD. (Hong Kong), based on the storyline of the eponymous game ( https://morganica.world/ ). The narrative follows a young man named Enic, who is abducted by the minions of Evil Demons from the World of the Living and taken to the otherworldly city of Morganica. There, he undergoes a profound transformation, evolving from a weak, young, and depressed individual into a cheerful, worldly-wise zombie known as Crazy. Crazy recounts to the audience the events that led to his abduction. He shares his experiences settling into Morganica, a chilling city populated by monsters and zombies, and what ultimately led to his own transformation into one of them. He describes finding inner peace and, eventually, the happiness that comes from realizing his inner strength and tranquility. He embraces himself for who he is, and through this self-understanding and acceptance, gains the ability to live a full life...

UNDERWATER. TROUBLE'S BUBBLES. Our first movie is finished.

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  KSERA STUDIO's debut film. This dynamic, short, and purely entertaining animated film chronicles the adventures of a girl named Lilu and her brother, Ja. The film is specifically designed for young audiences aged 6 and above.  The production of this film served as a crucial opportunity to refine our studio's production processes, foster team cohesion, and identify and resolve organizational challenges. This project marks KSERA STUDIO's first and final film that does not incorporate educational content within its storyline. Runtime: 5:30 Audience: 6+ Available Formats: FullDome 2K/4K, 60 fps Languages: English, Serbian, Chinese, Russian. Localization for other required regions is possible upon pre-order.

ART… INSIDE YOU. The first educational film from KSERA STUDIO.

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  This is KSERA STUDIO's second film, and our first to feature educational content. It's a concise exploration of four great Artists and their four masterpieces, with a special focus on Color, Light, Emotions, and Feelings. In creating this film, we're placing significant emphasis on the visual experience. Our aim isn't simply to "bring paintings to life," but rather to evoke profound emotions, a goal worthy of the great masters of the past. Test the selected visualization option for fulldome halls (planetariums). An excerpt from the second part of the film is shown. The introduction and the beginning of the first part of the film. English version. The film is currently in production. The script, narration, and voice-over work are complete, and the main location has been built. We are now working on the visualization of the storyline, with completion planned for late August 2025. Runtime: 12:00 Audience: 10+ Available Formats: FullDome 2K/4K, 60 fps VR360, 5K...

FUTURE OF INTERACTIVE EDUCATIONAL PROGRAMS

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In June 2025, KSERA STUDIO specialists developed and tested an interactive demonstration complex. This complex is designed on UNITY Engine for use with projection systems equipped to receive video signals via the NDI (Network Device Interface) protocol. Developing immersive, including interactive, content for major planetariums and edutainment centers is a top priority for KSERA STUDIO.

ABOUT THE KSERA STUDIO FOUNDERS

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Ksenia Baeva Specialist in cognitive child psychology and co-founder of KSERA STUDIO. Holds a higher education degree in History and Economics, which provides her with an interdisciplinary approach to understanding child behavior and development. In her practice, Ksenia combines profound practical knowledge of cognitive processes and child development specifics with active participation in the development and creation of entertainment and educational content targeted at preschool and school-age audiences. Her work is characterized by a creative approach to solving complex challenges and the ability to identify innovative solutions. Possessing pronounced creative and organizational capabilities, as well as well-developed communication skills, Ksenia successfully coordinates the studio's operations despite all the objective complexities of its initial development stage. Her rich imagination and extensive professional experience enable her to discover unconventional solutions in conte...

"Shadows of the Great Wall". Our First Edutainment Film. Working on the Script.

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"Shadows of the Great Wall" – an educational adventure stereo film that immerses viewers in the history of great Chinese discoveries. A brother and sister find themselves in ancient China, where they encounter the Shadow of the Emperor — a spirit eager to erase human knowledge. Traveling through different eras, they uncover the secrets behind the invention of the compass, gunpowder, paper, and silk, overcome trials, and unite ancient wisdom to protect history from oblivion. 1. INTRODUCTORY Narration Text (The narrator’s voice sounds deep and mesmerizing, accompanied by mysterious music.) Darkness has always concealed ancient secrets. In the forgotten mirrors of the past, illusions reflected—illusions that ruled destinies. But today, two brave souls, a brother and sister, embark on a journey. They must unravel ancient mysteries, learn to see through the shadows, and understand that reality is not only what the eyes perceive. They will discover how great masters transformed lig...

NEW SCIENTIFIC ADVENTURE STORIES OF LILU AND JA IN DEVELOPMENT

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During 2025 and early 2026, KSARA STUDIO plans to release three science-adventure films about the adventures of Lilu and Ja in China, India and the United Arab Emirates. Three films. Genre - science-adventure. The duration of each movie is 15 minutes. The format is UHD 4K, Fulldome 4K/8K, VR360 5K/8K, 60 frames per second, Stereo. FILM 1. “IN THE SHADOW OF THE GREAT WALL: THE GREATEST INVENTIONS OF THE PAST” An educational and adventure stereo film that immerses viewers in the history of the great Chinese discoveries. The regional focus is China. Lilu and Ja find themselves in China, where they encounter the Shadow of the Emperor, a spirit eager to erase all ancient human knowledge. Moving between the eras of Chinese history, children uncover the secrets of the invention of the compass, gunpowder, paper and silk, overcome challenges and combine ancient wisdom with new thought to protect history from oblivion. Scientific and technological discoveries highlighted in the film: Compass (Ge...

LOOKING FOR A STUDIO REPRESENTATIVE IN CHINA

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KSERA STUDIO (Belgrade, Serbia) is seeking a representative for China (ideally covering all of Southeast Asia). Information about the studio is available at : Studio blog: https://kserastudio.blogspot.com/2025/05/ksera-studio.html Telegram channel: https://t.me/kserastudio OBJECTIVE Identify and establish contacts with distributors to sell licensing rights for immersive content developed by the studio. Secure orders for the development of immersive content. PRODUCT OFFERED Entertaining and educational short animated stereo films for children, available in formats: VR360 FullDome UHD TARGET BUYERS Content distributors in China Manufacturers and vendors of equipment for displaying such content OFFER TO THE REPRESENTATIVE 20% commission from each licensing agreement BUSINESS INTEREST The licensing fee for one film in one country or an entire region varies between USD 10,000 and 100,000 depending on the film’s duration and theme. CANDIDATE REQUIREMENTS Active and communicative individual r...

WHY IS THE YEAR 2026 SO IMPORTANT? FORECASTING OF IMMERSIVE TECHNOLOGY INTEREST

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  KSERA STUDIO: Based on an analysis of the history of the immersive technology market (such as VR headsets and VR360 films, stereoscopic films, cinemas with dynamic seats, fulldome cinemas, and planetariums) from 1995 to the present, it is necessary to develop and justify a forecast for the next surge of interest in these technologies and products. Please indicate the duration of the intervals between previous periods of market growth.   GEMINI: IMMERSIVE TECH TIDES: FORECASTING THE NEXT WAVE OF MARKET INTEREST 1. INTRODUCTION This report analyzes the history of the immersive technology market from 1995 to the present. The technologies under consideration include VR headsets, VR360 films, stereoscopic (3D) films, cinemas with dynamic seats (4D/Motion Simulators), and fulldome cinemas and planetariums. The aim of this research is to identify key trends in market development, determine the factors contributing to periods of increased interest in these technologies, and justify ...